# Color Grading
Lowered Shadow Saturation for more natural colors (Natural)

# Lighting
Adjusted Moon Color and Brightness for more natural lighting/fog (Warm is spoopy now)
Fixed an issue where lighting would transition to sunset too early
Added Per Biome RD Fog (Natural)
Adjusted Fog to blend better with the RD Fog (Natural)


# Textures
Added Texture AO to most blocks allowing for depth in shaded areas and even the nether!
Removed Mip Mapping on most blocks as a side effect of Texture AO (This may cause noise, sorry!)
All nether ores are now emissive 
Darkened Sand, updated its normal, adjusted SSS, and enabled Isotropy (This causes very slight tiling issues but who even looks that closely...)
Clay now has SSS and its own Normal
Mud now has SSS
Updated the Mers on Packed Mud and Mud Bricks to make them more usable in builds
Updated Gravel Mers
Updated Coarse and Rooted Dirt Normals and added SSS
Updated Grass Top and Side Normals
Updated Path Top and Side Normals
Updated Mycelium Top and Side Normals
Updated Podzol Top and Side Normals