changelog 
# Zombie Crisis v1.7

-=New stuff added=-

-Added Boomerangs
-Added Spike traps
-Player Bleeding once they’re taking damage
-Added Barbed Wire
-Added Survivors and Bandits
-Added Landmine
-Added Electricity Fence (just like the one in forgelabs video!)
-Added Infected Wolf
-Item catalog
-Jade ore & Tools!
-Changed infected illagers skin
-item info for the rest of spartan weapons
-fix item info of ingots to make it less long
-Teleporting Husk
-Changed some crawler skins
-Item infos for the rest of the spartam weapons.
-Uranium staff!

-=Removed stuff=-
-Removed classic texture and some useless files to reduce lag (I’m trying my best to make it less laggy for you guys.)
-Removed fog to make it compatible with the new Vibrant visuals.
-Changed zombie corpse entities back to 1 entity instead of spawning multiple mobs as limbs.

-=New Zombie Ai=-
-Zombies will start to attack your pet (dog) and break windows on day 20.
-Zombies able to break Boards on day 30
-Zombies only able to see u through walls in day 40
-On day 50 they will start to climb walls
-On day 60 they will have knockback resistance and Self exploding zombie will start to spawn.
-Day 70 they will start to break down weak blocks like leaves, grass, or wooden fences
-On day 100, the zombies will start to build blocks to you, and even hold TNT
-Husks now deals 0.5 more damage than zombies.

-Bug fix-
-Reduced lag by removing useless stuff such as classic textures.
-Fixed the bugs that you cannot mine stones while using the customized vanilla pickaxes
-Fixed Boomerangs
-Fixed Self exploding zombies targeting its own family types.
-Fixed husks not spawning
-Fixed husk crawlers not existing & spawning in game.
-Fixed the horde bug that stuck zombies together.
-Custom wooden weapons can now be crafted with different types of planks.
-Fixed Horde spawners not having a displayer name