{
	"format_version": "1.8.0",
	"animations": {
		"animation.plane2.rot": {
			"loop": true,
			"bones" : {
				"plane" : {
					"relative_to" : {
						"rotation" : "entity"
					},
					"rotation" : [
					        "q.target_x_rotation", "q.rider_head_y_rotation(1)", 0
					   ]
				},
				"propeler": {
					"rotation": [0, 0, "v.propelerBoneRot.z - v.planeBoneRot.z + 2"]
					
				}
			}
		}
	}
}