pasives
 kill @e[type=bat] 
 kill @e[type=cod]  
 kill @e[type=dolphin] 
 kill @e[type=glow_squid]
 kill @e[type=goat]
 kill @e[type=mooshroom]
 kill @e[type=ocelot]
 kill @e[type=polar_bear]
 kill @e[type=pufferfish]
 kill @e[type=rabbit]
 kill @e[type=salmon]
 kill @e[type=squid] 
 kill @e[type=tropicalfish]
 kill @e[type=turtle]
hostile
 kill @e[type=arrow]
 kill @e[type=blaze]
 kill @e[type=cave_spider]
 kill @e[type=creeper]
 kill @e[type=drowned]
 kill @e[type=elder_guardian]
 kill @e[type=elder_guardian_ghost]
 kill @e[type=enderman,r=100]
 kill @e[type=endermite]
 kill @e[type=evocation_fang]
 kill @e[type=evocation_illager]
 kill @e[type=ghast]
 kill @e[type=guardian]
 kill @e[type=hoglin]
 kill @e[type=husk] 
 kill @e[type=leash_knot]
 kill @e[type=magma_cube] 
 kill @e[type=magma_cube]
 kill @e[type=phantom]
 kill @e[type=piglin]
 kill @e[type=piglin_brute]
 kill @e[type=pillager]
 kill @e[type=ravager]
 kill @e[type=shulker]
 kill @e[type=silverfish]
 kill @e[type=skeleton]
 kill @e[type=skeleton_horse]
 kill @e[type=slime]
 kill @e[type=spider]
 kill @e[type=stray]
 kill @e[type=strider]
 kill @e[type=vex]
 kill @e[type=vindicator] 
 kill @e[type=witch] 
 kill @e[type=wither_skeleton] 
 kill @e[type=zoglin]
 kill @e[type=zombie] 
 kill @e[type=zombie_horse] 
 kill @e[type=zombie_pigman] 
 kill @e[type=zombie_villager]
timers
 10min=12000_tick
 cd1sec=11980_tick
 cd2sec=11960_tick
 cd3sec=11940_tick
 cd4sec=11920_tick
 cd5sec=11900_tick
 cd6sec=11880_tick
 cd7sec=11860_tick
 cd8sec=11840_tick
 cd9sec=11820_tick
 cd10sec=11800_tick
 9.30min=11400
 9min=10800_tick 
 5min=6000_tick
 4.5_min=5400_tick
 4_min=4800_tick
 3_min=3600_tick
 2_min=2400_tick
 1_min=1200_tick
 30sec=600_tick
 1sec=20_tick
specail collor
 §0	Changes text to Black
 §1	Changes text to Dark Blue
 §2	Changes text to Dark Green
 §3	Changes text to Dark Aqua
 §4	Changes text to Dark Red
 §5	Changes text to Dark Purple
 §6	Changes text to Gold
 §7	Changes text to Gray
 §8	Changes text to Dark Gray
 §9	Changes text to Blue
 §a	Changes text to Green
 §b	Changes text to Aqua
 §c	Changes text to Red
 §d	Changes text to Light Purple
 §e	Changes text to Yellow
 §f	Changes text to White
 §g	Changes text to Minecoin Gold
rule:
 execute if score clear clock += 5min
 execute if score clear clock += 30_sec
 execute if score clear clock += 4min 
 execute if score clear clock += 3min
 execute if score clear clock += 10_sec
 execute if score clear clock += 9_sec
 execute if score clear clock += 8_sec
 execute if score clear clock += 7_sec
 execute if score clear clock += 6_sec
 execute if score clear clock += 5_sec
 execute if score clear clock += 4_sec
 execute if score clear clock += 3_sec
 execute if score clear clock += 2_sec
 execute if score clear clock += 1_sec
rules=clock
 scoreboard players add clear clock 1
 execute @e[name=clear, scores={clock=3600}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 2 Minutes"}]}
 execute @e[name=clear, scores={clock=4800}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 1 Minute"}]}
 execute @e[name=clear, scores={clock=5400}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 30 seconds"}]}
 execute @e[name=clear, scores={clock=5800}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 10 seconds"}]}
 execute @e[name=clear, scores={clock=5820}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 9 seconds"}]}
 execute @e[name=clear, scores={clock=5840}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 8 seconds"}]}
 execute @e[name=clear, scores={clock=5860}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 7 seconds"}]}
 execute @e[name=clear, scores={clock=5880}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 6 seconds"}]}
 execute @e[name=clear, scores={clock=5900}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 5 seconds"}]}
 execute @e[name=clear, scores={clock=5920}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 4 seconds"}]}
 execute @e[name=clear, scores={clock=5940}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 3 seconds"}]}
 execute @e[name=clear, scores={clock=5960}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 2 seconds"}]}
 execute @e[name=clear, scores={clock=5980}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 1 second"}]}
 execute @e[name=clear, scores=[clock=6000]] run playsound note.creeper @a
 execute @e[name=clear, scores={clock=6000}] run tellraw @a {"rawtext":[{"text":"§4ClearingLag! ITEMS AND EXTRA MOBS KILLED"}]}
 execute @e[name=clear, scores={clock=6000}] run function function2/pclear
 execute @e[name=clear, scores={clock=6000}] run function function2/hclear
 execute @e[name=clear, scores={clock=6000}] run function function2/item_clear
 scoreboard players reset clear clock
rules=
 scoreboard players add 5min clock 6000
 scoreboard players add 30_sec clock 5400
 scoreboard players add 4min clock 4800
 scoreboard players add 3min clock 3600
 scoreboard players add 10_sec clock 5800
 scoreboard players add 9_sec clock 5820
 scoreboard players add 8_sec clock 5840
 scoreboard players add 7_sec clock 5860
 scoreboard players add 6_sec clock 5880
 scoreboard players add 5_sec clock 5900
 scoreboard players add 4_sec clock 5920
 scoreboard players add 3_sec clock 5940
 scoreboard players add 2_sec clock 5960
 scoreboard players add 1_sec clock 5980
 
 scoreboard players reset 5min  clock
 scoreboard players reset 30_sec clock
 scoreboard players reset 4min clock
 scoreboard players reset 3min clock
 scoreboard players reset 10_sec clock
 scoreboard players reset 9_sec clock
 scoreboard players reset 8_sec clock
 scoreboard players reset 7_sec clock
 scoreboard players reset 6_sec clock
 scoreboard players reset 5_sec clock
 scoreboard players reset 4_sec clock
 scoreboard players reset 3_sec clock
 scoreboard players reset 2_sec clock
 scoreboard players reset 1_sec clock
backup rule clock 10 Min
 scoreboard objectives add Tick dummy
 scoreboard players add Tick Tick 1
 execute @e[scores={Tick=6000}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 5 Minutes"}]}
 execute @e[scores={Tick=6000}] run playsound note.bass @a 
 execute @e[scores={Tick=10800}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 1 Minute"}]}
 execute @e[scores={Tick=10800}] run playsound note.harp @a
 execute @e[scores={Tick=11400}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 30 seconds"}]}
 execute @e[scores={Tick=11400}] run playsound note.harp @a
 execute @e[scores={Tick=11800}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 10 seconds"}]}
 execute @e[scores={Tick=11800}] run playsound note.harp @a
 execute @e[scores={Tick=11820}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 9 seconds"}]}
 execute @e[scores={Tick=11820}] run playsound note.harp @a
 execute @e[scores={Tick=11840}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 8 seconds"}]}
 execute @e[scores={Tick=11840}] run playsound note.harp @a
 execute @e[scores={Tick=11860}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 7 seconds"}]}
 execute @e[scores={Tick=11860}] run playsound note.harp @a
 execute @e[scores={Tick=11880}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 6 seconds"}]}
 execute @e[scores={Tick=11880}] run playsound note.harp @a
 execute @e[scores={Tick=11900}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 5 seconds"}]}
 execute @e[scores={Tick=11900}] run playsound note.harp @a
 execute @e[scores={Tick=11920}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 4 seconds"}]}
 execute @e[scores={Tick=11920}] run playsound note.harp @a
 execute @e[scores={Tick=11940}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 3 seconds"}]}
 execute @e[scores={Tick=11940}] run playsound note.harp @a
 execute @e[scores={Tick=11960}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 2 seconds"}]}
 execute @e[scores={Tick=11960}] run playsound note.harp @a
 execute @e[scores={Tick=11980}] run tellraw @a {"rawtext":[{"text":"§2ClearingLag in 1 second"}]}
 execute @e[scores={Tick=11980}] run playsound note.harp @a
 execute @e[scores=[Tick=12000]] run playsound note.creeper @a
 execute @e[scores={Tick=12000}] run tellraw @a {"rawtext":[{"text":"§4ClearingLag! ITEMS AND EXTRA MOBS KILLED"}]}
 execute @e[scores={Tick=12000}] run tellraw @a {"rawtext":[{"text":"§4ClearingLag! ITEMS AND EXTRA MOBS KILLED"}]}
 execute @e[scores={Tick=12000}] run function function2/pclear
 execute @e[scores={Tick=12000}] run function function2/hclear
 execute @e[scores={Tick=12000}] run function function2/item_clear
 scoreboard players reset Tick Tick
clock idiv timers
 scoreboard objectives add 1sec dummy
 scoreboard players add 1sec 1sec 1
 scoreboard players add @a[scores={1sec=1200}] 1min 1
 scoreboard players add @a[scores={1sec=2400}] 1min 1
 scoreboard players add @a[scores={1sec=3600}] 1min 1
 scoreboard players add @a[scores={1sec=4800}] 1min 1
 scoreboard players add @a[scores={1sec=6000}] 1min 1
 scoreboard players add @a[scores={1min=5} 5min 1
 scoreboard players add @a[scores={1sec=7200}] 1min 1
 scoreboard players add @a[scores={1sec=8400}] 1min 1
 scoreboard players add @a[scores={1sec=9600}] 1min 1
 scoreboard players add @a[scores={1sec=10800}] 1min 1
 scoreboard players add @a[scores={1sec=12000}] 1min 1
 scoreboard players add @a[scores={1min=10}] 10min 1
