//In case you are wondering what is in this folder labelled "_unused", here lies the forgotten souls of Minecar ancestors that are replaced by their successors, who yields a more reliable and powerful piece of code.
//RIP list;
minecar_ram2 && spike_damage
minecar_shooter

//Minecar Rammer:
Due to the deprecation of the Molang Filter "is_moving" in MC versions above 1.17 (should be fixed in 1.19), the successor [minecar_ram2] was downgraded back to its  ancestor [minecar_ram] instead of the other way. Ironic.

//Minecar Shooter:
There is a bug where the  Minecar Shooter doesn't fire on the first try if was done manually. This is because the "target" entity was just too close for the shooter AI to work. As an attempt to fix this, the successor [same name] was introduced that uses the "spawn_entity" component to fire the projectiles. The reason why the projectile is fire by the car but not the gun was because of a bug that locked the gun at it's spawn facing direction. Though the car has been upgraded, its gun was left behind...