execute @e[type=lc:door_bigdoor_opened,r=3] ~~~ summon lc:door_bigdoor ~~~
execute @e[type=lc:door_bigdoor_opened,r=3] ~~~ playsound sound.bigdoor.close @a[r=5.5]
execute @e[type=lc:door_bigdoor_opened,r=3] ~~~ tp @s ~~-1000~
execute @e[type=lc:door_bigdoor_opened,r=3,y=~-1000] ~~~ kill @s
execute @e[type=lc:door_bigdoor_rotated_opened,r=3] ~~~ summon lc:door_bigdoor_rotated ~~~
execute @e[type=lc:door_bigdoor_rotated_opened,r=3] ~~~ playsound sound.bigdoor.close @a[r=5.5]
execute @e[type=lc:door_bigdoor_rotated_opened,r=3] ~~~ tp @s ~~-1000~
execute @e[type=lc:door_bigdoor_rotated_opened,r=3,y=~-1000] ~~~ kill @s